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Fable

 

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Rigney
Novice


Aug 22, 2004, 12:34 AM

Post #1 of 6 (1979 views)
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Fable Can't Post

Anyone else looking forword to this huge RPG? I know I am, cant wait till September 14th, I just hope it lives up to the hype and doesnt pull a Brute Force/Doom III.


Fablefable
New User

Aug 24, 2004, 12:53 AM

Post #2 of 6 (1966 views)
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Fable Preview [In reply to] Can't Post

I can't wait for this game to come out. Think the size and complexity of Grand theft Auto rolled into an RPG. I'm personally going to complain about the lack of multiplayer functions, but hopefully, and from what I've read, I wo'nt be disspointed with the quality, depth, and complexity of the single player mode. September 14th, mark it on your calendars!


fablerules:B
Deleted

Sep 15, 2004, 7:38 PM

Post #3 of 6 (1962 views)
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Re: [Fablefable] Fable Preview [In reply to] Can't Post

Microsoft Game Studios announced that Fable, the highly anticipated Xbox roleplaying adventure game, has has been spotted on store shelves in North America for an estimated retail price of $49.95 (U.S.). Fable will be available in Europe in October. Developed by Peter Molyneux's studio Big Blue Box in conjunction with Lionhead Studios, Fable allows players to develop a unique character by making choices that determine their character's skills, reputation and appearance.

In Fable, the players’ every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: “Who will I be?”


Barry
Mr. Do It All


Sep 24, 2004, 7:34 PM

Post #4 of 6 (1951 views)
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Re: [fablerules:B] Fable Breaking Sale Records [In reply to] Can't Post

Microsoft announced that Fable has had an amazing start at retailers across North America in its first week of release, breaking records and selling through more than 375,000 units (grossing roughly $18.7 million U.S.). Fable sets the stage for a spectacular holiday season for Microsoft Game Studios by paving the way for titles such as Halo 2, Blinx 2 and MechAssault 2. Sales records are being broken at retailers throughout North America: the game was EB Games' biggest first-week sales for any Xbox title ever; it broke Game Rush's first-day sales record for any game; it is the No. 1-selling overall title on any platform last week at GameStop and is the fastest-selling Xbox game at EB Games Canada for the first week. Fable even grossed more money than the No. 1 box office movie last week, Sky Captain and the World of Tomorrow*.

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Mod
The Omniscient / Moderator


Oct 22, 2004, 9:21 PM

Post #5 of 6 (1930 views)
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Re: [Barry] Fable Breaking Sale Records [In reply to] Can't Post

Microsoft Game Studios announced that Fable had an incredible launch month at retail stores in North America. Fable was the best-selling console title across all platforms in September, more than doubling the sales of the second best-selling title across the U.S. After its record-setting first week in which the game sold more than 375,000 units in North America, Fable has continued to demonstrate huge success with the best launch month ever for any Xbox game in U.S. According to The NPD Group, Fable sold more than 600,000 units in its first month at retail in the U.S. -- squashing all previous Xbox games' first-month sales records.

In Fable, the players’ every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever.

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Dead Arron
Novice

Jul 10, 2005, 7:05 PM

Post #6 of 6 (1474 views)
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Re: [Rigney] Fable [In reply to] Can't Post

Ok i no this thread is old as dirt and i bet no one will ever read wat i have to say but Fable was a good game and the funniest thing is being gay with another guy