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Backwards compatibility sucks

 

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The Omniscient / Moderator


Jan 14, 2006, 5:14 PM

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Backwards compatibility sucks Can't Post

One of the features touted in the XBox 360 was the ability to play xbox games. This was supposed to encourage gamers to buy the new system. However, if you remember, XBox didn't initially have this feature (publically) and may have slapped together something in the end to meet demand. IGN did some tests with the games, this is what they found:

....overall, we came away pleased. All but four of our 46 titles we played seemed to function normally. Typically, we only played a few minutes of each title, and also keep in mind that there are more than 200 titles on Microsoft's list, so by no means did we get to every single game for an extended period of time.

Before we started, we made sure to download the latest emulator update on Xbox Live. Microsoft emphasized on Xbox.com that while it doesn't expect every BC game to be bug-free, it will respond in a "timely manner" to the bugs out there.


Xbox.com, it was reported that the backward compatible team has identified problems with Mortal Kombat: Deception, Ninja Gaiden and Ninja Gaiden Black, Fight Night Round 2, The Incredibles: Rise of the Underminer, Jade Empire Limited Edition, and Tetris Worlds.

Of the games we played, we found errors in Fable: The Lost Chapters, our boy Ryu is nowhere near as fast on the 360, Ninja Gaiden Black, Ford vs. Chevy and Half-Life 2. Obviously, some of these titles are the best Xbox games on the market, and it's a disappointment for 360 owners that either sold their old Xbox or purchased these acclaimed BC titles to play on a new 360.

Fable produced an almost dizzying dip in the framerate, especially troublesome when the character is turning. During Ninja Gaiden Black, the game would slow down periodically, usually about every 30 seconds for reasons we couldn't quite pinpoint. It didn't seem to happen in the same area's every time or while performing certain moves -- it was almost as if the emulator just couldn't handle what Ninja Gaiden was throwing at it. Of course, Ninja Gaiden absolutely pushed the Xbox to its brink as well. Half-Life 2 also slowed down a lot, with dips in framerate that occasionally made the beautiful scenery extremely choppy. Also, after each load point, the game would slow to an absolute crawl for about three to four seconds. That was an error on the Xbox too, but it is more pronounced on the 360. The few that played Ford vs. Chevy on the 360 probably noticed that the game looked like it was being played online with an extreme case of lag.

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