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Half Life 2 Cheat Codes

 

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Mod
The Omniscient


Dec 28, 2004, 9:54 PM

Post #1 of 1 (3505 views)
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Half Life 2 Cheat Codes Can't Post

  • All chapters


  • Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "config.cfg" file in the "\hl2\cfg" directory. Locate the "sv_unlockedchapters" line and change its value to "15".
  • Get super gravity gun in any level
    Enable the "map d3_citadel_03.bsp" code. Once you get the super gravity gun, enable the "changelevel [map name]" code to go to the desired level. Then, enable the "give weapon_physcannon" code.

  • Defend yourself by using the Zero-Point Energy gun
    Take something like a barrel, chair, or another object with the Zero-Point Energy gun. Enemies cannot hurt you when they are shooting you. For better results, crouch when you are defending yourself.

  • Avoid losing health in Sand Trap
    When you start the Sands Trap map, you will find some rocks. Someone will tell you not to step on the sand because a creature will attack. You will have to jump on the rocks. When the rock ends and only sand remains, use your gravity gun. Use it to place a door or wooden piece in the sand and stand on it. Then, place another object in front of it. Jump on it, remove the first object, and place it in front. Continue to do this until you reach rock again and the creature will not appear.

  • Defeating Striders
    If you find it difficult to hit the Striders (or any other enemy) with the RPG from far away, fire a rocket and immediately press [Zoom] (default is Z). You will automatically zoom in like normal, but will still have control of the rocket. This helps in the later levels when you do not want to get too close to the Striders, or other enemies like the Combines.


  • Cheat Codes

  • Open Steam, go to your "Play Games" menu, and select Half-Life 2. Right click on it and select "Properties". Click the Launch Options button, then type "-console". Click "Ok", then close. Double click Half-Life 2 to start the game. Once it is loaded and you are playing, press the ~ key to bring up the console. Then, enter "sv_cheats 1" and press [Enter]. You can now enter the following codes at the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character.


  • Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the "-applaunch -dev -tconsole" command line parameter.





  • ResultCheat Code
    God mode (server only) god
    Walk through objects (server only) noclip
    All weapons impulse 101
    Spawn a jeep impulse 82
    Ignored by NPCs notarget
    Load indicated map map[map name]
    Spawn indicated item give[item name]
    Reduce your health buddha
    Damage player hurtme[amount]
    List maps maps
    Toggle developer mode; 2 is verbose developer[0-2]
    Toggle picker mode picker
    Toggle HUD display cl_drawhud[0 or 1]
    Toggle HUD display cl_enablehud[0 or 1]
    Toggle frame rate display cl_showfps[0 or 1]
    Enable mouse look +mlook
    Show crosshairs hud_quickhelp/text? 1
    Sets the size of carried weapon; 54 is default viewmodel_fov[number]
    Execute script file exec[filename]
    Creates an NPC; only where NPC are allowed npc_create[name]
    Create an NPC aiming away from player npc_create_aimed
    Move player to indicated location; requires
    sv_cheats 1setpos[coordinates]
    Set view to indicated pitch yaw; requires sv_cheats 1Setang[value]
    Set gravity value sv_gravity[number]
    Set minimum stopping speed when on ground sv_stopspeed[number]
    Set world friction sv_friction[number]
    Set bounce multiplier for physically simulated objects collision sv_bounce[number]
    Set maximum velocity of any moving object sv_maxvelocity[number]
    Set vertical view fixup when eyes are near water plane sv_waterdist[number]
    Slow time; 1 is default cl_phys_timescale[0.00-1.00]
    Change air density air_density[number]
    Set length of explosion confusion dsp_explosion_effect_duration[number]
    Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health prop_debug
    Toggle reporting missing .WAV files sv_soundemitter_filecheck
    Limits the number of texture units; 0 lets the game
    decide mat_numtextureunits[number]
    Move player to indicated location setpos[coordinates]
    Set view to indicated pitch yaw Setang[value]
    Wire frame models mat_wireframe1
    Only wireframe objects effected by physics vcollide_wireframe 1
    Toggle bump mapping mat_fastnobump[0 or 1]
    No weapon model onscreen impulse 200
    Show game triggers showtriggers_toggle
    Show normal maps mat_normalmaps 1
    Show surface materials mat_normals 1
    Unknown mat_yuv 0

  • Map names
    Use one of the following values with the "map [map name]" code:


  • d1_canals_01
    d1_canals_01a
    d1_canals_02
    d1_canals_03
    d1_canals_05
    d1_canals_06
    d1_canals_07
    d1_canals_08
    d1_canals_09
    d1_canals_10
    d1_canals_11
    d1_canals_12
    d1_canals_13
    d1_eli_01
    d1_eli_02
    d1_town_01
    d1_town_01a
    d1_town_02
    d1_town_02a
    d1_town_03
    d1_town_04
    d1_town_05
    d1_trainstation_01
    d1_trainstation_02
    d1_trainstation_03
    d1_trainstation_04
    d1_trainstation_05
    d1_trainstation_06
    d2_coast_01
    d2_coast_03
    d2_coast_04
    d2_coast_05
    d2_coast_07
    d2_coast_08
    d2_coast_09
    d2_coast_10
    d2_coast_11
    d2_coast_12
    d2_prison_01
    d2_prison_02
    d2_prison_03
    d2_prison_04
    d2_prison_05
    d2_prison_06
    d2_prison_07
    d2_prison_08
    d3_breen_01
    d3_c17_01
    d3_c17_02
    d3_c17_03
    d3_c17_04
    d3_c17_05
    d3_c17_06a
    d3_c17_06b
    d3_c17_07
    d3_c17_08
    d3_c17_09
    d3_c17_10a
    d3_c17_10b
    d3_c17_11
    d3_c17_12
    d3_c17_12b
    d3_c17_13
    d3_citadel_01
    d3_citadel_02
    d3_citadel_03
    d3_citadel_04
    d3_citadel_05
    • Weapon names
      Use one of the following values with the "give [item name]" code:

    weapon_357(.357 Magnum)
    weapon_alyxgun(may not work at certain times, and may cause undesired effects) weapon_ar2(pulse gun)
    weapon_bugbait(Pheropod)
    weapon_cguard(may not work at certain times, and may cause undesired effects) weapon_crowbar(crowbar)
    weapon_crossbow(crossbow)
    weapon_frag(grenade)
    weapon_physcannon(Gravity gun; may not work at certain times, and may cause undesired effects)
    weapon_pistol(9mm pistol)
    weapon_rpg(RPG)
    weapon_shotgun(shotgun)
    weapon_smg1(submachine gun)
    weapon_cubemap(may not work at certain times, and may cause undesired effects) weapon_annabelle(Father Annabelle Grigori's shotgun, uses 357 magnum ammo)

  • Item names
    Use one of the following values with the "give [item name]" code:


  • item_ar2_grenade(submachine gun grenades)
    item_ammo_smg1_grenade(submachine gun grenades)
    item_box_buckshot(shotgun ammo)
    item_box_lrounds(pulse gun ammo)
    item_ammo_ar2(pulse gun ammo)
    item_ammo_ar2_large(pulse gun ammo large)
    item_large_box_lrounds(pulse gun ammo large)
    item_ammo_ar2_altfire(pulse gun grenades)
    item_box_mrounds(submachine gun ammo)
    item_ammo_smg1_large(submachine gun ammo large)
    item_large_box_mrounds(submachine gun ammo large)
    item_ammo_smg1(submachine gun ammo)
    item_box_srounds(9mm pistol ammo)
    item_ammo_pistol(9mm pistol ammo)
    item_ammo_pistol_large(9mm pistol ammo large)
    item_large_box_srounds(9mm pistol ammo large)
    item_healthkit(large health kit; 25 HP)
    item_battery(HEV suit battery; 15 AP)
    item_ml_grenade(RPG ammo)
    item_rpg_round(RPG ammo)
    item_suit(HEV suit)
    item_healthvial(small health kit; 10 HP)
    item_ammo_357(.357 Magnum ammo)
    item_ammo_357_large(.357 Magnum ammo large )
    item_ammo_crossbow(crossbow ammo)

  • NPC names
    Use one of the following values with the "npc_create [name]" code:


  • npc_alyx
    npc_antlion
    npc_antlionguard
    npc_barnacle
    npc_barney
    npc_breen
    npc_citizen
    npc_combine_s
    npc_combinedropship
    npc_combinegunship
    npc_crow
    npc_cscanner
    npc_dog
    npc_eli
    npc_fastzombie
    npc_gman
    npc_headcrab
    npc_headcrab_black
    npc_headcrab_fast
    npc_headcrab_poison
    npc_helicopter
    npc_ichthyosaur
    npc_kleiner
    npc_launcher
    npc_manhack
    npc_metropolice
    npc_monk
    npc_mossman
    npc_pigeon
    npc_poisonzombie
    npc_rollermine
    npc_seagull
    npc_stalker
    npc_strider
    npc_turret_ceiling(ceiling turret)
    npc_turret_floor(combine turret)
    npc_vortigaunt
    npc_zombie
    npc_zombie_torso

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    (This post was edited by Mod on Dec 28, 2004, 10:02 PM)