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Mod
The Omniscient

Dec 28, 2004, 9:54 PM
Post #1 of 1
(3505 views)
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Half Life 2 Cheat Codes
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All chapters Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "config.cfg" file in the "\hl2\cfg" directory. Locate the "sv_unlockedchapters" line and change its value to "15". Get super gravity gun in any level Enable the "map d3_citadel_03.bsp" code. Once you get the super gravity gun, enable the "changelevel [map name]" code to go to the desired level. Then, enable the "give weapon_physcannon" code. Defend yourself by using the Zero-Point Energy gun Take something like a barrel, chair, or another object with the Zero-Point Energy gun. Enemies cannot hurt you when they are shooting you. For better results, crouch when you are defending yourself. Avoid losing health in Sand Trap When you start the Sands Trap map, you will find some rocks. Someone will tell you not to step on the sand because a creature will attack. You will have to jump on the rocks. When the rock ends and only sand remains, use your gravity gun. Use it to place a door or wooden piece in the sand and stand on it. Then, place another object in front of it. Jump on it, remove the first object, and place it in front. Continue to do this until you reach rock again and the creature will not appear. Defeating Striders If you find it difficult to hit the Striders (or any other enemy) with the RPG from far away, fire a rocket and immediately press [Zoom] (default is Z). You will automatically zoom in like normal, but will still have control of the rocket. This helps in the later levels when you do not want to get too close to the Striders, or other enemies like the Combines. Cheat Codes Open Steam, go to your "Play Games" menu, and select Half-Life 2. Right click on it and select "Properties". Click the Launch Options button, then type "-console". Click "Ok", then close. Double click Half-Life 2 to start the game. Once it is loaded and you are playing, press the ~ key to bring up the console. Then, enter "sv_cheats 1" and press [Enter]. You can now enter the following codes at the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the "-applaunch -dev -tconsole" command line parameter. Result Cheat Code God mode (server only) god Walk through objects (server only) noclip All weapons impulse 101 Spawn a jeep impulse 82 Ignored by NPCs notarget Load indicated map map [map name] Spawn indicated item give [item name] Reduce your health buddha Damage player hurtme [amount] List maps maps Toggle developer mode; 2 is verbose developer [0-2] Toggle picker mode picker Toggle HUD display cl_drawhud [0 or 1] Toggle HUD display cl_enablehud [0 or 1] Toggle frame rate display cl_showfps [0 or 1] Enable mouse look +mlook Show crosshairs hud_quickhelp/text? 1 Sets the size of carried weapon; 54 is default viewmodel_fov [number] Execute script file exec [filename] Creates an NPC; only where NPC are allowed npc_create [name] Create an NPC aiming away from player npc_create_aimed Move player to indicated location; requires sv_cheats 1 setpos [coordinates] Set view to indicated pitch yaw; requires sv_cheats 1 Setang [value] Set gravity value sv_gravity [number] Set minimum stopping speed when on ground sv_stopspeed [number] Set world friction sv_friction [number] Set bounce multiplier for physically simulated objects collision sv_bounce [number] Set maximum velocity of any moving object sv_maxvelocity [number] Set vertical view fixup when eyes are near water plane sv_waterdist [number] Slow time; 1 is default cl_phys_timescale [0.00-1.00] Change air density air_density [number] Set length of explosion confusion dsp_explosion_effect_duration [number] Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health prop_debug Toggle reporting missing .WAV files sv_soundemitter_filecheck Limits the number of texture units; 0 lets the game decide mat_numtextureunits [number] Move player to indicated location setpos [coordinates] Set view to indicated pitch yaw Setang [value] Wire frame models mat_wireframe1 Only wireframe objects effected by physics vcollide_wireframe 1 Toggle bump mapping mat_fastnobump [0 or 1] No weapon model onscreen impulse 200 Show game triggers showtriggers_toggle Show normal maps mat_normalmaps 1 Show surface materials mat_normals 1 Unknown mat_yuv 0 Map names Use one of the following values with the "map [map name]" code: d1_canals_01 d1_canals_01a d1_canals_02 d1_canals_03 d1_canals_05 d1_canals_06 d1_canals_07 d1_canals_08 d1_canals_09 d1_canals_10 d1_canals_11 d1_canals_12 d1_canals_13 d1_eli_01 d1_eli_02 d1_town_01 d1_town_01a d1_town_02 d1_town_02a d1_town_03 d1_town_04 d1_town_05 d1_trainstation_01 d1_trainstation_02 d1_trainstation_03 d1_trainstation_04 d1_trainstation_05 d1_trainstation_06 d2_coast_01 d2_coast_03 d2_coast_04 d2_coast_05 d2_coast_07 d2_coast_08 d2_coast_09 d2_coast_10 d2_coast_11 d2_coast_12 d2_prison_01 d2_prison_02 d2_prison_03 d2_prison_04 d2_prison_05 d2_prison_06 d2_prison_07 d2_prison_08 d3_breen_01 d3_c17_01 d3_c17_02 d3_c17_03 d3_c17_04 d3_c17_05 d3_c17_06a d3_c17_06b d3_c17_07 d3_c17_08 d3_c17_09 d3_c17_10a d3_c17_10b d3_c17_11 d3_c17_12 d3_c17_12b d3_c17_13 d3_citadel_01 d3_citadel_02 d3_citadel_03 d3_citadel_04 d3_citadel_05 - Weapon names
Use one of the following values with the "give [item name]" code: weapon_357 (.357 Magnum) weapon_alyxgun (may not work at certain times, and may cause undesired effects) weapon_ar2 (pulse gun) weapon_bugbait (Pheropod) weapon_cguard (may not work at certain times, and may cause undesired effects) weapon_crowbar (crowbar) weapon_crossbow (crossbow) weapon_frag (grenade) weapon_physcannon (Gravity gun; may not work at certain times, and may cause undesired effects) weapon_pistol (9mm pistol) weapon_rpg (RPG) weapon_shotgun (shotgun) weapon_smg1 (submachine gun) weapon_cubemap (may not work at certain times, and may cause undesired effects) weapon_annabelle (Father Annabelle Grigori's shotgun, uses 357 magnum ammo) Item names Use one of the following values with the "give [item name]" code: item_ar2_grenade (submachine gun grenades) item_ammo_smg1_grenade (submachine gun grenades) item_box_buckshot (shotgun ammo) item_box_lrounds (pulse gun ammo) item_ammo_ar2 (pulse gun ammo) item_ammo_ar2_large (pulse gun ammo large) item_large_box_lrounds (pulse gun ammo large) item_ammo_ar2_altfire (pulse gun grenades) item_box_mrounds (submachine gun ammo) item_ammo_smg1_large (submachine gun ammo large) item_large_box_mrounds (submachine gun ammo large) item_ammo_smg1 (submachine gun ammo) item_box_srounds (9mm pistol ammo) item_ammo_pistol (9mm pistol ammo) item_ammo_pistol_large (9mm pistol ammo large) item_large_box_srounds (9mm pistol ammo large) item_healthkit (large health kit; 25 HP) item_battery (HEV suit battery; 15 AP) item_ml_grenade (RPG ammo) item_rpg_round (RPG ammo) item_suit (HEV suit) item_healthvial (small health kit; 10 HP) item_ammo_357 (.357 Magnum ammo) item_ammo_357_large (.357 Magnum ammo large ) item_ammo_crossbow (crossbow ammo) NPC names Use one of the following values with the "npc_create [name]" code: npc_alyx npc_antlion npc_antlionguard npc_barnacle npc_barney npc_breen npc_citizen npc_combine_s npc_combinedropship npc_combinegunship npc_crow npc_cscanner npc_dog npc_eli npc_fastzombie npc_gman npc_headcrab npc_headcrab_black npc_headcrab_fast npc_headcrab_poison npc_helicopter npc_ichthyosaur npc_kleiner npc_launcher npc_manhack npc_metropolice npc_monk npc_mossman npc_pigeon npc_poisonzombie npc_rollermine npc_seagull npc_stalker npc_strider npc_turret_ceiling (ceiling turret) npc_turret_floor (combine turret) npc_vortigaunt npc_zombie npc_zombie_torso Join DVG Forums 4 FREE! Only takes 5 seconds to join!
(This post was edited by Mod on Dec 28, 2004, 10:02 PM)
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