Online Video Game Rentals Rent Games Cheap video game reviews video game cheats violent video games
video game forums
Site Map Privacy Policy Contact Us

Main Index
Search Posts
Edit Profile
Messages
Who's Online
Log out
Log in


DVG: Video Game Reviews & Cheats PC Game Forums Mac Games


UT2004 Mod Red Orchestra Patch Info

 

Join DVG! FREE Sign Up!  


Mod
The Omniscient / Moderator


Jun 4, 2005, 3:58 AM

Post #1 of 1 (607 views)
Shortcut
UT2004 Mod Red Orchestra Patch Info Can't Post

From the Developers at Tripwire: 'we are gearing up for the "next thing" that can't officially be discussed publicly yet. We have however found the time to put together a small patch for Red Orchestra. Since we don't have a lot of time to dedicate to patching the mod right now, the patch will be targeted at a few key issues.

First the patch will deal with some of the top bugs and balance issues that many in the community have been vocal about. Additionally, we have made a few optimizations that we hope will help both clients and servers perform better. Finally, we have added some nice tweaks that really enhance the player movement and other areas of the mod.

Now it is usually our process to keep our changelists internal until a few days before the release. But, since it has been a while since we have been able to give out any information, we're going to show the work-in-progress changelist now. Bear in mind, this is only the first IR, and there will be a lot of testing to be done before its ready for public release. But, this will give you all a good idea of what you can expect from 3.3.

RO Beta 3.3 IR1 Changelog

**Additions**

- Added new player momentum system. Players take a little
time to accellerate to full speed and a little time to
slow down. This is especially apparant when strafing as
the player can no longer instantly change strafing
directions.

- Added new system for directional movement speed. The player
will move slower while strafing and will move very slow
while walking backwards.

- Bots will now listen to vehicle voice commands in a very
rudimentary fashion. Bots will actually stop the vehicle
when ordered to stop. They will then continue on thier way
if given any other movement command. They do not follow
direct movement commands however.

- Bots can now be ordered to get out of a vehicle and they
will leave.

**Changes**

- Rendering optimizations. Optimizations were made that can
speed up rendering from 15-40% depending upon the users
machine. These optimizations should be particularly
helpful for users with lower end CPUs. There were general
optimizations and specific optimizations for when lots of
players or vehicles are on the screen.

- Optimized StalingradKessel and Kharkov for better server-
side performance. Need to test both maps to see how much
better they run on servers.

- Made tweaks to the SMGs. Recoil was not working properly
on the MP40, and this has been fixed. Additionally, the
recoil values for all SMGs have been tweaked to more
accurately represent thier real world recoil.

- Made some minor tweaks that will cause the player to move
more smoothly online during laggy conditions.

- Greatly increased the radius that footsteps can be heard.
Players will now have to be more tactful when trying to
sneak up on poeple.

- Decreased the volume of the player's breathing and the
distance it can be heard.

- Players will now make quiet footstepping sounds when
crouched or walking slowly.

- Made changes to the motion blur system. The blur effect
duration and the distance at which it effects players
has been reduced. Additionally, cover (such as walls) will
now reduce the blur effect much more than before.

- Reduced the amount of SMG roles on StalingradKessel

**Fixes**

- Fixed a map exploit on the map Danzig.

- Fixed a bug where a grenade that appeared to be thrown
would actually blow up the player throwing it a few moments
after they threw the grenade.

- Fixed a bug where in rare instances ( < 10% of the time )
rifles and semi-automatic rifles would fire where the rifle
recoiled, not where it was aimed.'

Join DVG Forums 4 FREE! Only takes 5 seconds to join!