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Paper Mario: The Thousand-Year Door Preview

 

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Barry
Mr. Do It All


Oct 12, 2004, 5:07 PM

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Paper Mario: The Thousand-Year Door Preview Can't Post

Time passes, the pages turn ... and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form in pursuit of a threat unlike any he's ever faced.

  • Timing Action Commands help you dodge or inflict damage, and impress the crowd to give you power for super attacks
  • Fold into a paper airplane and take to the air, turn sideways to slip through narrow passages, and roll into a tube to bounce to safety
This time around, more emphasis is placed on the paper abilities of Mario and his friends. He can turn sideways to slip through cracks, fold into a paper airplane to fly, roll into a tube, and much more. He can also use tons of items like hammers and thunderbolts.

In our limited demo copy of Paper Mario: The Thousand-Year Door, the first thing that struck us was the game's great graphics and use of color, not to mention out-and-out whimsicality. You see what looks like a bush, but when Mario walks up to it, it's like a cutout of a bush used for a set. Very creative.

There's plenty of exploring to be done. Finding hidden items and paths always seems to be Mario's specialty. In addition to the unique gameplay, the characters' dialogue is less formal and, dare we say, hip. Mario's not going to "jumpizzle in the pipeizzle zizzle," but the chats between characters are not stiff. (Mario will get a lot of "bling bling," though.)

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